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Runtime structure containing the set of override weights and the associated vertex indices
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| Name |
FRuntimeSkinWeightProfileData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path |
#include "Animation/SkinWeightProfile.h" |
Syntax
struct FRuntimeSkinWeightProfileData
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| b16BitBoneIndices |
bool |
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Animation/SkinWeightProfile.h |
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| BoneIDs |
TArray< uint8 > |
Either contains FBoneIndexType or uint8 bone indices. |
Animation/SkinWeightProfile.h |
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| BoneWeights |
TArray< uint8 > |
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Animation/SkinWeightProfile.h |
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| NumWeightsPerVertex |
uint8 |
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Animation/SkinWeightProfile.h |
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| VertexIndexToInfluenceOffset |
TMap< uint32, uint32 > |
Map between Vertex Indices and the influence offset into BoneIDs/BoneWeights (DEPRECATED and entries of OverridesInfo) |
Animation/SkinWeightProfile.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Animation/SkinWeightProfile.h |
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Animation/SkinWeightProfile.h |
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Deprecated Variables
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OverridesInfo_DEPRECATED |
TArray< FSkinWeightOverrideInfo > |
Per skin weight offset into Weights array and number of weights stored |
Animation/SkinWeightProfile.h |
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| Weights_DEPRECATED |
TArray< uint16 > |
Bulk data containing all Weights, stored as bone id in upper and weight in lower (8) bits |
Animation/SkinWeightProfile.h |
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