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API > API/Runtime > API/Runtime/Engine
| Name | FRuntimePartitionStreamingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h" |
Syntax
USTRUCT ()
struct FRuntimePartitionStreamingData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreatePartitionsSpatialIndex() |
WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h | ||
void DestroyPartitionsSpatialIndex() |
WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h | ||
int32 GetLoadingRange() |
WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |