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Structure for RootMotionSource status flags (used for convenience instead of having to manually manipulate flag bitfields)
| Name | FRootMotionSourceStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include Path | #include "GameFramework/RootMotionSource.h" |
Syntax
USTRUCT ()
struct FRootMotionSourceStatus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRootMotionSourceStatus() |
GameFramework/RootMotionSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | uint8 | GameFramework/RootMotionSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
GameFramework/RootMotionSource.h | ||
bool HasFlag
(
ERootMotionSourceStatusFlags Flag |
GameFramework/RootMotionSource.h | ||
void SetFlag
(
ERootMotionSourceStatusFlags Flag |
GameFramework/RootMotionSource.h | ||
void UnSetFlag
(
ERootMotionSourceStatusFlags Flag |
GameFramework/RootMotionSource.h |