Navigation
API > API/Runtime > API/Runtime/Engine
Structure for mapping RootMotionSource server IDs to those on this client
| Name | FRootMotionServerToLocalIDMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include Path | #include "GameFramework/RootMotionSource.h" |
Syntax
struct FRootMotionServerToLocalIDMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRootMotionServerToLocalIDMapping() |
GameFramework/RootMotionSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalID | uint16 | GameFramework/RootMotionSource.h | ||
| ServerID | uint16 | GameFramework/RootMotionSource.h | ||
| TimeStamp | float | GameFramework/RootMotionSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStillValid
(
float CurrentTimeStamp |
Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet) | GameFramework/RootMotionSource.h |