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Struct defining a RootMotionExtractionStep. When extracting RootMotion we can encounter looping animations (wrap around), or different animations. We break those up into different steps, to help with RootMotion extraction, as we can only extract a contiguous range per AnimSequence.
| Name | FRootMotionExtractionStep |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h |
| Include Path | #include "Animation/AnimCompositeBase.h" |
Syntax
USTRUCT ()
struct FRootMotionExtractionStep
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimCompositeBase.h | |||
FRootMotionExtractionStep
(
UAnimSequence* InAnimSequence, |
Animation/AnimCompositeBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TObjectPtr< UAnimSequence > | AnimSequence ref | Animation/AnimCompositeBase.h | |
| EndPosition | float | End position to extract root motion to. | Animation/AnimCompositeBase.h | |
| StartPosition | float | Start position to extract root motion from. | Animation/AnimCompositeBase.h |