Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FRootMotionAsyncData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include Path | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FRootMotionAsyncData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRootMotionAsyncData() |
CharacterMovementComponentAsync.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditiveVelocity | FVector | CharacterMovementComponentAsync.h | ||
| AnimTransform | FTransform | CharacterMovementComponentAsync.h | ||
| bHasAdditiveRootMotion | bool | CharacterMovementComponentAsync.h | ||
| bHasAnimRootMotion | bool | CharacterMovementComponentAsync.h | ||
| bHasOverrideRootMotion | bool | CharacterMovementComponentAsync.h | ||
| bHasOverrideWithIgnoreZAccumulate | bool | CharacterMovementComponentAsync.h | ||
| bUseSensitiveLiftoff | bool | CharacterMovementComponentAsync.h | ||
| OverrideRotation | FQuat | CharacterMovementComponentAsync.h | ||
| OverrideVelocity | FVector | CharacterMovementComponentAsync.h | ||
| TimeAccumulated | float | CharacterMovementComponentAsync.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
CharacterMovementComponentAsync.h |