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Information about net startup actors that need to be rolled back by being destroyed and re-created
| Name | FRollbackNetStartupActorInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
| Include Path | #include "Engine/DemoNetDriver.h" |
Syntax
USTRUCT ()
struct FRollbackNetStartupActorInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Archetype | TObjectPtr< UObject > | Engine/DemoNetDriver.h | ||
| LevelName | FName | Engine/DemoNetDriver.h | ||
| Location | FVector | Engine/DemoNetDriver.h | ||
| Name | FName | Engine/DemoNetDriver.h | ||
| ObjReferences | TArray< TObjectPtr< UObject > > | Engine/DemoNetDriver.h | ||
| RepState | TSharedPtr< FRepState > | Engine/DemoNetDriver.h | ||
| Rotation | FRotator | Engine/DemoNetDriver.h | ||
| Scale3D | FVector | Engine/DemoNetDriver.h | ||
| SubObjRepState | TMap< FString, TSharedPtr< FRepState > > | Engine/DemoNetDriver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Engine/DemoNetDriver.h |