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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRigidBodyCollisionInfo
Syntax
int32 BodyIndex
Remarks
Index of body if this is in a PhysicsAsset. INDEX_NONE otherwise.
[Index](API\Runtime\Chaos\Chaos\Index_1) of body if this is in a PhysicsAsset.
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRigidBodyCollisionInfo
int32 BodyIndex
Index of body if this is in a PhysicsAsset. INDEX_NONE otherwise.
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