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API > API/Runtime > API/Runtime/Engine
| Name | FResourcePrimitiveInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
Syntax
struct FResourcePrimitiveInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NaniteSceneProxy.h | |||
FResourcePrimitiveInfo
(
const FResources& Resources |
NaniteSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyTransformCount | uint32 | NaniteSceneProxy.h | ||
| AssemblyTransformOffset | uint32 | NaniteSceneProxy.h | ||
| HierarchyOffset | uint32 | NaniteSceneProxy.h | ||
| ImposterIndex | uint32 | NaniteSceneProxy.h | ||
| ResourceID | uint32 | NaniteSceneProxy.h |