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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FResourceMeshInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path |
#include "NaniteSceneProxy.h" |
Syntax
struct FResourceMeshInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DebugName |
FDebugName |
|
NaniteSceneProxy.h |
|
| NumClusters |
uint32 |
|
NaniteSceneProxy.h |
|
| NumMaterials |
uint32 |
|
NaniteSceneProxy.h |
|
| NumNodes |
uint32 |
|
NaniteSceneProxy.h |
|
| NumResidentClusters |
uint32 |
|
NaniteSceneProxy.h |
|
| NumSegments |
uint32 |
|
NaniteSceneProxy.h |
|
| NumTriangles |
uint32 |
|
NaniteSceneProxy.h |
|
| NumVertices |
uint32 |
|
NaniteSceneProxy.h |
|
| SegmentMapping |
TArray< uint32 > |
|
NaniteSceneProxy.h |
|