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API > API/Runtime > API/Runtime/Engine
| Name | FResourceMeshInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
Syntax
struct FResourceMeshInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAssembly | bool | NaniteSceneProxy.h | ||
| DebugName | FDebugName | NaniteSceneProxy.h | ||
| NumClusters | uint32 | NaniteSceneProxy.h | ||
| NumMaterials | uint32 | NaniteSceneProxy.h | ||
| NumNodes | uint32 | NaniteSceneProxy.h | ||
| NumResidentClusters | uint32 | NaniteSceneProxy.h | ||
| NumSegments | uint32 | NaniteSceneProxy.h | ||
| NumTriangles | uint32 | NaniteSceneProxy.h | ||
| NumVertices | uint32 | NaniteSceneProxy.h | ||
| SegmentMapping | TArray< uint32 > | NaniteSceneProxy.h |