Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplicationSystemUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateSubObjectGroupMemberships
(
const APlayerController* PC |
Update replication status for all NetGroups used by COND_Group sub object filtering for the provided PlayerController | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h | |
static void UpdateSubObjectGroupMemberships
(
const UObject* SubObject, |
Update group memberships used by COND_Group sub object filtering for the specified SubObject | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
UpdateSubObjectGroupMemberships(const APlayerController *)
Description
Update replication status for all NetGroups used by COND_Group sub object filtering for the provided PlayerController
| Name | UpdateSubObjectGroupMemberships |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void UpdateSubObjectGroupMemberships
(
const APlayerController * PC
)
UpdateSubObjectGroupMemberships(const UObject , const UWorld )
Description
Update group memberships used by COND_Group sub object filtering for the specified SubObject
| Name | UpdateSubObjectGroupMemberships |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void UpdateSubObjectGroupMemberships
(
const UObject * SubObject,
const UWorld * World
)