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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplicationSystemUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEngineReplicationBridge * GetActorReplicationBridge
(
const AActor* Actor |
Returns the UEngineReplicationBridge of the UReplicationSystem belonging to the main NetDriver assigned to the Actor. | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h | |
static UEngineReplicationBridge * GetActorReplicationBridge
(
const UNetConnection* NetConnection |
Returns the UReplicationSystem of the UNetDriver the UNetConnection belongs to. | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
GetActorReplicationBridge(const AActor *)
Description
Returns the UEngineReplicationBridge of the UReplicationSystem belonging to the main NetDriver assigned to the Actor. May return null.
| Name | GetActorReplicationBridge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static UEngineReplicationBridge * GetActorReplicationBridge
(
const AActor * Actor
)
GetActorReplicationBridge(const UNetConnection *)
Description
Returns the UReplicationSystem of the UNetDriver the UNetConnection belongs to.
| Name | GetActorReplicationBridge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static UEngineReplicationBridge * GetActorReplicationBridge
(
const UNetConnection * NetConnection
)