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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplicationSystemUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachReplicationSystem
(
TFunctionRef< void(UReplicationSystem*)> Function |
Call a function on all existing ReplicationSystems. | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h | |
static void ForEachReplicationSystem
(
const UEngine* Engine, |
Call a function on all ReplicationSystems of a specific world. | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
ForEachReplicationSystem(TFunctionRef< void(UReplicationSystem *)>)
Description
Call a function on all existing ReplicationSystems. This could include systems from other clients (e.g. PIE worlds)
| Name | ForEachReplicationSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void ForEachReplicationSystem
(
TFunctionRef < void *)> Function
)
ForEachReplicationSystem(const UEngine , const UWorld , TFunctionRef< void(UReplicationSystem *)>)
Description
Call a function on all ReplicationSystems of a specific world.
| Name | ForEachReplicationSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void ForEachReplicationSystem
(
const UEngine * Engine,
const UWorld * World,
TFunctionRef < void *)> Function
)