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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplicationSystemUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddDependentActor
(
const AActor* Parent, |
Net/Iris/ReplicationSystem/ReplicationSystemUtil.h | ||
static void AddDependentActor
(
const AActor* Parent, |
Adds a dependent actor. | Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
AddDependentActor(const AActor , AActor )
| Name | AddDependentActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void AddDependentActor
(
const AActor * Parent,
AActor * Child
)
AddDependentActor(const AActor , AActor , EDependentObjectSchedulingHint)
Description
Adds a dependent actor. A dependent actor can replicate separately or if a parent replicates. Dependent actors cannot be filtered out by dynamic filtering unless the parent is also filtered out.
There is no guarantee that the data will end up in the same packet so it is a very loose form of dependency.
| Name | AddDependentActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/ReplicationSystemUtil.h |
| Include Path | #include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Net/Iris/ReplicationSystem/ReplicationSystemUtil.cpp |
static void AddDependentActor
(
const AActor * Parent,
AActor * Child,
EDependentObjectSchedulingHint SchedulingHint
)