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Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.
| Name | FReplicatedStaticActorDestructionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FReplicatedStaticActorDestructionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestroyedPosition | FVector | Engine/Level.h | ||
| FullName | FString | Engine/Level.h | ||
| ObjClass | TObjectPtr< UClass > | Engine/Level.h | ||
| ObjOuter | TWeakObjectPtr< UObject > | Engine/Level.h | ||
| PathName | FName | Engine/Level.h |