 |
float |
AccumulatedErrorSeconds |
Physics sync error accumulation |
 |
bool |
bWaiting |
If this target is waiting for up-to-date data? |
 |
int32 |
FrameOffset |
The frame offset between local client and server |
 |
Chaos::FPhysicsObject * |
PhysicsObject |
Index of physics object on component |
 |
FVector |
PrevLinVel |
|
 |
FVector |
PrevPos |
|
 |
FVector |
PrevPosTarget |
Correction values from previous update |
 |
FQuat |
PrevRotTarget |
|
 |
int32 |
PrevServerFrame |
|
 |
EPhysicsReplicationMode |
RepMode |
The replication mode this PhysicsObject should use |
 |
int32 |
ServerFrame |
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use) |
 |
FRigidBodyState |
TargetState |
The target state replicated by server |
 |
int32 |
TickCount |
The amount of simulation ticks this target has been used for |