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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplicatedPhysicsTargetAsync
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetWaiting
(
int32 InWaitForServerFrame |
Set target to wait for data newer than | PhysicsReplication.h | |
void SetWaiting
(
int32 InWaitForServerFrame, |
Set target to wait for data newer than | PhysicsReplication.h |
SetWaiting(int32)
Description
Set target to wait for data newer than
| Name | SetWaiting |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
void SetWaiting
(
int32 InWaitForServerFrame
)
Parameters
| Name | Remarks |
|---|---|
| InWaitForServerFrame |
SetWaiting(int32, EPhysicsReplicationMode)
Description
Set target to wait for data newer than
| Name | SetWaiting |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
void SetWaiting
(
int32 InWaitForServerFrame,
EPhysicsReplicationMode InRepModeOverride
)
Parameters
| Name | Remarks |
|---|---|
| InWaitForServerFrame | and while waiting replicate via |
| InRepModeOverride |