 |
float |
AccumulatedErrorSeconds |
Physics sync error accumulation |
 |
float |
ArrivedTimeSeconds |
Client time when target state arrived |
 |
FName |
BoneName |
The bone name used to find the body |
 |
FDebugFloatHistory |
ErrorHistory |
|
 |
Chaos::FConstPhysicsObjectHandle |
PhysicsObject |
Index of physics object on component |
 |
FVector |
PrevPos |
|
 |
FVector |
PrevPosTarget |
Correction values from previous update |
 |
EPhysicsReplicationMode |
ReplicationMode |
The replication mode the target should be used with |
 |
int32 |
ServerFrame |
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use) |
 |
FRigidBodyState |
TargetState |
The target state replicated by server |