| AccumulatedErrorSeconds |
float |
Physics sync error accumulation |
PhysicsReplication.h |
|
| ArrivedTimeSeconds |
float |
Client time when target state arrived |
PhysicsReplication.h |
|
| BoneName |
FName |
The bone name used to find the body |
PhysicsReplication.h |
|
| ErrorHistory |
FDebugFloatHistory |
|
PhysicsReplication.h |
|
| PhysicsObject |
Chaos::FConstPhysicsObjectHandle |
Index of physics object on component |
PhysicsReplication.h |
|
| PrevPos |
FVector |
|
PhysicsReplication.h |
|
| PrevPosTarget |
FVector |
Correction values from previous update |
PhysicsReplication.h |
|
| ReplicationMode |
EPhysicsReplicationMode |
The replication mode the target should be used with |
PhysicsReplication.h |
|
| ServerFrame |
int32 |
ServerFrame this target was replicated on (must be converted to local frame prior to client-side use) |
PhysicsReplication.h |
|
| TargetState |
FRigidBodyState |
The target state replicated by server |
PhysicsReplication.h |
|