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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplayHelper
When we save a checkpoint, we remember all of the actors that need a checkpoint saved out by adding them to this list
| Name | FPendingCheckPointActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
| Include Path | #include "ReplayHelper.h" |
Syntax
struct FPendingCheckPointActor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | ReplayHelper.h | ||
| LevelIndex | int32 | ReplayHelper.h |