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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReplayHelper
| Name | FCheckpointStepHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
| Include Path | #include "ReplayHelper.h" |
Syntax
struct FCheckpointStepHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayHelper.h | |||
FCheckpointStepHelper
(
ECheckpointSaveState InCheckpointState, |
ReplayHelper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCheckpointStepHelper() |
ReplayHelper.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheckpointStartTime | double | ReplayHelper.h | ||
| CheckpointState | ECheckpointSaveState | ReplayHelper.h | ||
| CurrentIndex | int32 * | ReplayHelper.h | ||
| StartTime | double | ReplayHelper.h | ||
| TotalCount | int32 | ReplayHelper.h |