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Replication State that is unique Per Object Per Net Connection.
| Name | FRepState |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
Syntax
class FRepState : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FRepState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRepState() |
Net/RepLayout.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FRepLayout | friend | Net/RepLayout.h | ||
| ReceivingRepState | TUniquePtr< FReceivingRepState > | May be null on connections that don't receive properties. | Net/RepLayout.h | |
| SendingRepState | TUniquePtr< FSendingRepState > | May be null on connections that don't send properties. | Net/RepLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Net/RepLayout.h | ||
| Net/RepLayout.h | |||
const FReceivingRepState * GetReceivingRepState () |
Net/RepLayout.h | ||
| Net/RepLayout.h | |||
const FSendingRepState * GetSendingRepState () |
Net/RepLayout.h |