Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepPropertyDescriptor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRepPropertyDescriptor
(
const FProperty* Property |
Net/UnrealNetwork.h | ||
| Net/UnrealNetwork.h | |||
FRepPropertyDescriptor
(
const FRepPropertyDescriptor& |
Net/UnrealNetwork.h | ||
FRepPropertyDescriptor
(
const TCHAR* InPropertyName, |
Net/UnrealNetwork.h |
FRepPropertyDescriptor(const FProperty *)
| Name | FRepPropertyDescriptor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const FProperty * Property
)
FRepPropertyDescriptor(FRepPropertyDescriptor &&)
| Name | FRepPropertyDescriptor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
FRepPropertyDescriptor &&
)
FRepPropertyDescriptor(const FRepPropertyDescriptor &)
| Name | FRepPropertyDescriptor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const FRepPropertyDescriptor &
)
FRepPropertyDescriptor(const TCHAR *, const int32, const int32)
| Name | FRepPropertyDescriptor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
FRepPropertyDescriptor
(
const TCHAR * InPropertyName,
const int32 InRepIndex,
const int32 InArrayDim
)