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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepMovement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector RebaseOntoLocalOrigin
(
const FVector& Location, |
Rebase zero-origin position onto local world origin value. | Engine/ReplicatedState.h | |
static FVector RebaseOntoLocalOrigin
(
const FVector& Location, |
Rebase zero-origin position onto an Actor's local world origin. | Engine/ReplicatedState.h | |
static FVector RebaseOntoLocalOrigin
(
const FVector& Location, |
Rebase zero-origin position onto local world origin value based on an actor component's world. | Engine/ReplicatedState.h |
RebaseOntoLocalOrigin(const FVector &, const FIntVector &)
Description
Rebase zero-origin position onto local world origin value.
| Name | RebaseOntoLocalOrigin |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/ReplicatedState.cpp |
static FVector RebaseOntoLocalOrigin
(
const FVector & Location,
const FIntVector & LocalOrigin
)
RebaseOntoLocalOrigin(const FVector &, const AActor *const)
Description
Rebase zero-origin position onto an Actor's local world origin.
Rebase zero-origin position onto local world origin value based on an actor's world.
| Name | RebaseOntoLocalOrigin |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/ReplicatedState.cpp |
static FVector RebaseOntoLocalOrigin
(
const FVector & Location,
const AActor *const WorldContextActor
)
RebaseOntoLocalOrigin(const FVector &, const class UActorComponent *const)
Description
Rebase zero-origin position onto local world origin value based on an actor component's world.
| Name | RebaseOntoLocalOrigin |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
static FVector RebaseOntoLocalOrigin
(
const FVector & Location,
const class UActorComponent *const WorldContextActorComponent
)