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Represents a single property, which could be either a Top Level Property, a Nested Struct Property, or an element in a Dynamic Array.
| Name | FRepLayoutCmd |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
Syntax
class FRepLayoutCmd
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompatibleChecksum | uint32 | Used to determine if property is still compatible | Net/RepLayout.h | |
| ElementSize | uint16 | For arrays, element size of data. | Net/RepLayout.h | |
| EndCmd | uint16 | For arrays, this is the cmd index to jump to, to skip this arrays inner elements. | Net/RepLayout.h | |
| Flags | ERepLayoutCmdFlags | Net/RepLayout.h | ||
| Offset | int32 | Absolute offset of property in Object Memory. | Net/RepLayout.h | |
| ParentIndex | uint16 | Index into Parents. | Net/RepLayout.h | |
| Property | FProperty * | Pointer back to property, used for NetSerialize calls, etc. | Net/RepLayout.h | |
| RelativeHandle | uint16 | Handle relative to start of array, or top list. | Net/RepLayout.h | |
| ShadowOffset | int32 | Absolute offset of property in Shadow Memory. | Net/RepLayout.h | |
| Type | ERepLayoutCmdType | Net/RepLayout.h |