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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRepLayout
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * GetShadowStateValue
(
FRepShadowDataBuffer Data, |
Gets a pointer to the value of the given property in the Shadow State. | Net/RepLayout.h | |
const T * GetShadowStateValue
(
FConstRepShadowDataBuffer Data, |
Net/RepLayout.h |
GetShadowStateValue(FRepShadowDataBuffer, const FName)
Description
Gets a pointer to the value of the given property in the Shadow State.
| Name | GetShadowStateValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
template<typename T>
T * GetShadowStateValue
(
FRepShadowDataBuffer Data,
const FName PropertyName
)
A pointer to the property value in the shadow state, or nullptr if the property wasn't found.
GetShadowStateValue(FConstRepShadowDataBuffer, const FName)
| Name | GetShadowStateValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
template<typename T>
const T * GetShadowStateValue
(
FConstRepShadowDataBuffer Data,
const FName PropertyName
) const