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Represents a single changelist, tracking changed properties.
Properties are tracked via Relative Property Command Handles. Valid handles are 1-based, and 0 is reserved as a terminator.
Arrays are tracked as a special case inline, where the first entry is the number of array elements, followed by handles for each array element, and ending with their own 0 terminator.
Arrays may be nested by continually applying that pattern.
| Name | FRepChangedHistory |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
Syntax
class FRepChangedHistory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRepChangedHistory() |
Net/RepLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Changed | TArray< uint16 > | List of Property Command Handles that changed in this changelist. | Net/RepLayout.h | |
| OutPacketIdRange | FPacketIdRange | Range of the Packets that this changelist was last sent with. Used to track acknowledgments. | Net/RepLayout.h | |
| Resend | bool | Whether or not this Changelist should be resent due to a Nak. | Net/RepLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Net/RepLayout.h | ||
void Reset() |
Net/RepLayout.h | ||
bool WasSent() |
Net/RepLayout.h |