Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
class FRepActorsCheckpointParams
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
const double | CheckpointMaxUploadTimePerFrame | |
![]() |
const double | StartCheckpointTime |