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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
- FRenderTarget::GetShaderResourceTexture()
- FTextureRenderTargetResource::GetShaderResourceTexture()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual const FTextureRHIRef & GetShaderResourceTexture() const
Remarks
Accessor for the surface RHI to use when reading the reading target (may differ from GetRenderTargetTexture() for some implementations like cubemaps) surface RHI resource