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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FTextureRHIRef & GetRenderTargetTexture () |
Accessor for the surface RHI when setting this render target | UnrealClient.h | |
virtual FRDGTextureRef GetRenderTargetTexture
(
FRDGBuilder& GraphBuilder |
Returns a valid RDG texture for this render target. | UnrealClient.h |
GetRenderTargetTexture()
Description
Accessor for the surface RHI when setting this render target
| Name | GetRenderTargetTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual const FTextureRHIRef & GetRenderTargetTexture() const
render target surface RHI resource
GetRenderTargetTexture(FRDGBuilder &)
Description
Returns a valid RDG texture for this render target.
| Name | GetRenderTargetTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual FRDGTextureRef GetRenderTargetTexture
(
FRDGBuilder & GraphBuilder
) const