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| Name | FRenderStateRecreator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
class FRenderStateRecreator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderStateRecreator
(
USkinnedMeshComponent* InActorComponent |
Components/SkinnedMeshComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRenderStateRecreator() |
Components/SkinnedMeshComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWasInitiallyRegistered | const bool | Components/SkinnedMeshComponent.h | ||
| bWasRenderStateCreated | const bool | Components/SkinnedMeshComponent.h | ||
| Component | USkinnedMeshComponent * | Components/SkinnedMeshComponent.h |