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Unreal Engine C++ API Reference > Runtime > Engine > FRenderAssetUpdate
- FRenderAssetUpdate::TickInternal()
- TRenderAssetUpdate::TickInternal()
- TRenderAssetUpdate::TickInternal()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include | #include "RenderAssetUpdate.h" |
ETaskState TickInternal
&40;
EThreadType InCurrentThread,
bool bCheckForSuspension
&41;