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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderAssetUpdate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
| Include | #include "RenderAssetUpdate.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/RenderAssetUpdate.cpp |
void Tick
&40;
EThreadType InCurrentThread
&41;
Remarks
Do or schedule any pending work for a given texture.
Parameters
| Name | Description |
|---|---|
| InAsset | the texture/mesh being updated, this must be the same texture/mesh as the texture/mesh used to create this object. |
| InCurrentThread | the thread from which the tick is being called. Using TT_None ensures that no work will be immediately performed. |