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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderAssetUpdate
A thread type used for doing a part of the update process.
| Name | EThreadType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
| Include Path | #include "RenderAssetUpdate.h" |
Syntax
enum EThreadType
{
TT_None,
TT_Render,
TT_Async,
TT_GameThread,
TT_GameRunningAsync,
}
Values
| Name | Remarks |
|---|---|
| TT_None | |
| TT_Render | |
| TT_Async | |
| TT_GameThread | |
| TT_GameRunningAsync |