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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderAssetUpdate
- IRefCountedObject::AddRef()
- FRenderAssetUpdate::AddRef()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
| Include | #include "RenderAssetUpdate.h" |
virtual uint32 AddRef&40;&41; const