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Unreal Engine C++ API Reference > Runtime > Engine > FRenderAssetUpdate
- IRefCountedObject::AddRef()
- FRenderAssetUpdate::AddRef()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include | #include "RenderAssetUpdate.h" |
virtual uint32 AddRef&40;&41; const