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Unreal Engine C++ API Reference > Runtime > Engine > FRenderAssetUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include | #include "RenderAssetUpdate.h" |
virtual void Abort&40;&41;
Remarks
Cancel the current update. Will also attempt to cancel pending IO requests, see FTexture2DStreamIn_IO::Abort(). This is called outside of the update loop when a cancelation is required for external events.