Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneRelativeViewMatrices.h |
| Include | #include "SceneRelativeViewMatrices.h" |
Syntax
struct FRelativeViewMatrices
Remarks
Various view matrices stored as floats, along with LWC tile position, suitable for sending to GPU
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMatrix44f | ClipToRelativeWorld | ||
| FMatrix44f | ClipToView | ||
| FMatrix44f | PrevClipToRelativeWorld | ||
| FMatrix44f | PrevClipToView | ||
| FMatrix44f | PrevViewToRelativeWorld | ||
| FMatrix44f | RelativeWorldToClip | ||
| FMatrix44f | RelativeWorldToView | ||
| FVector3f | TilePosition | ||
| FMatrix44f | ViewToClip | ||
| FMatrix44f | ViewToRelativeWorld |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRelativeViewMatrices | Create
(
const FInitializer& Initializer |
||
| FRelativeViewMatrices | Create
(
const FViewMatrices& Matrices |
Use the same matrices for current and previous | |
| FRelativeViewMatrices | Create
(
const FViewMatrices& Matrices, |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FInitializer |