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Various view matrices stored as floats, along with LWC tile position, suitable for sending to GPU
| Name | FRelativeViewMatrices |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneRelativeViewMatrices.h |
| Include Path | #include "SceneRelativeViewMatrices.h" |
Syntax
struct FRelativeViewMatrices
Structs
| Name | Remarks |
|---|---|
| FInitializer |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClipToRelativeWorld | FMatrix44f | SceneRelativeViewMatrices.h | ||
| ClipToView | FMatrix44f | SceneRelativeViewMatrices.h | ||
| PrevClipToRelativeWorld | FMatrix44f | SceneRelativeViewMatrices.h | ||
| PrevClipToView | FMatrix44f | SceneRelativeViewMatrices.h | ||
| PrevViewToRelativeWorld | FMatrix44f | SceneRelativeViewMatrices.h | ||
| RelativeWorldToClip | FMatrix44f | SceneRelativeViewMatrices.h | ||
| RelativeWorldToView | FMatrix44f | SceneRelativeViewMatrices.h | ||
| TilePosition | FVector3f | SceneRelativeViewMatrices.h | ||
| ViewToClip | FMatrix44f | SceneRelativeViewMatrices.h | ||
| ViewToRelativeWorld | FMatrix44f | SceneRelativeViewMatrices.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRelativeViewMatrices Create
(
const FInitializer& Initializer |
SceneRelativeViewMatrices.h | ||
static FRelativeViewMatrices Create
(
const FViewMatrices& Matrices |
Use the same matrices for current and previous | SceneRelativeViewMatrices.h | |
static FRelativeViewMatrices Create
(
const FViewMatrices& Matrices, |
SceneRelativeViewMatrices.h |