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API > API/Runtime > API/Runtime/Engine
| Name | FReflectionCaptureMapBuildData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
Syntax
class FReflectionCaptureMapBuildData : public FReflectionCaptureData
Inheritance Hierarchy
- FReflectionCaptureData → FReflectionCaptureMapBuildData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReflectionCaptureMapBuildData() |
Engine/MapBuildDataRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FReflectionCaptureMapBuildData() |
Engine/MapBuildDataRegistry.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultAnnotation | const FReflectionCaptureMapBuildData | Default state for annotations (no flags changed) | Engine/MapBuildDataRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllocatedSize | size_t | Stored redundantly to support stats after discarding data. | Engine/MapBuildDataRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Engine/MapBuildDataRegistry.h | ||
void FinalizeLoad() |
Engine/MapBuildDataRegistry.h | ||
size_t GetAllocatedSize() |
Engine/MapBuildDataRegistry.h | ||
bool IsDefault() |
Determine if this annotation is the default | Engine/MapBuildDataRegistry.h |