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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeletonModifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
int32 SetParent
&40;
const FName & InBoneName,
const FName & InParentName,
const bool bAllowMultipleRoots
&41;
Remarks
Change bone's parent. InBoneName must be valid and InParentName can be Name_NONE to unparent.