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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeletonModifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void Rename
&40;
const FName & InOldName,
const FName & InNewName
&41;
Remarks
Rename a bone. InOldName must be valid and InNewName not already a bone name.