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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeletonModifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void Add
&40;
const FMeshBoneInfo & BoneInfo,
const FTransform & BonePose,
const bool bAllowMultipleRoots
&41;
Remarks
Add a new bone. BoneName must not already exist! ParentIndex must be valid.