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Unreal Engine C++ API Reference > Runtime > Engine > FReferenceSkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include | #include "ReferenceSkeleton.h" |
TArray< int32 > RemoveBonesByName
&40;
USkeleton &42; Skeleton,
const TArray< FName > & BonesToRemove
&41;
Remarks
Removes the supplied bones from the skeleton, unless they have children that aren't also going to be removed