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Unreal Engine C++ API Reference > Runtime > Engine > FReferenceSkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include | #include "ReferenceSkeleton.h" |
const TArray< FMeshBoneInfo > & GetRefBoneInfo&40;&41; const
Remarks
Accessor to private data. These include the USkeletons virtual bones. Const so it can't be changed recklessly.