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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
const TArray< FTransform > & GetRawRefBonePose&40;&41; const
Remarks
Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly.