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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void GetRawChildrenIndicesCached
(
const int32 BoneIndex,
TArray < int32 > & OutChildren
) const
Remarks
Lazy-cached for fast access to children and recursive children