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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeleton
Description
Return all the non-virtual bone poses as absolute transforms (i.e. relative to the origin, rather than the parent bone). This function will resize the array to store the transforms, with no re-allocation if shrinking
| Name | GetRawBoneAbsoluteTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include Path | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void GetRawBoneAbsoluteTransforms
(
TArray < FTransform > & OutAbsoluteTransforms
) const