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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FReferenceSkeleton
Description
Return all the bone poses as absolute transforms (i.e. relative to the origin, rather than the parent bone). This function will resize the array to store the transforms, with no re-allocation if shrinking
| Name | GetBoneAbsoluteTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include Path | #include "ReferenceSkeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void GetBoneAbsoluteTransforms
(
TArray < FTransform > & OutAbsoluteTransforms
) const